Ubisoft
Junior Live Producer
Ghost Recon Breakpoint & Quartz — 1 year. Live operation deployment, capture-team coordination and testing follow-up.
The Studio

A founder-led studio already in production. Very Scary House is the first game — built in Unreal Engine, with a playable prototype in hand.
Current project
A cooperative asymmetric horror game currently in production. A playable prototype already exists: online 2-player lobby, asymmetric J1/J2 roles, 3 puzzles, 4 key objects, Lorth' AI, Abigail’s 6 events, CCTV and voice chat.
Founder
Founder / Game Director / Producer · President of Very Scary Games
The project is directed by Thomas Lorthiois, founder, game director and producer.
Experience
Ubisoft
Ghost Recon Breakpoint & Quartz — 1 year. Live operation deployment, capture-team coordination and testing follow-up.
The Sandbox
4 years. Production follow-up with external studios, editorial strategy, market analysis and documentation.
Capital Games
Member of Capital Games.