Asymmetric puzzles
Neither player has all the information required to solve the puzzles alone.

2 Players · Asymmetric Co-op Horror · PC
NO ONE ESCAPES THIS HOUSE ALONE.
An asymmetric co-op horror game where two players, separated by the house, must communicate to survive.
Concept

Very Scary House is a cooperative asymmetric horror game built on communication under pressure.
Victor (J1) enters the manor while Alex (J2) guides him from an external control station.
Physically separated but linked by voice, they must combine their information, solve puzzles and prepare a ritual before Lorth' kills them.
Neither player has all the information required to solve the puzzles alone.
Lorth' hunts Victor while Abigail disrupts both players.
The house, puzzle locations and threats are designed to change between runs in the full game.
The Hawthorne manor
Victor and Alex travel to the abandoned Hawthorne manor in Louisiana, searching for a paranormal livestream opportunity.
The house belonged to the Hawthorne family, whose history is tied to Abigail, forbidden rituals and the summoning of Lorth'.
What begins as a paranormal investigation quickly becomes a fight for survival.


Concept visual — not representative of final assets
J1 — The Host
Explore · Manipulate · Collect · Survive
Inside the manor, Victor (J1) searches for ritual pieces while escaping Lorth'. He sees the danger — but depends on Alex to understand it.
3 HP · Defeat at 0 HP

Concept visual — not representative of final assets
J2 — The Tech Guy
Observe · Analyze · Guide · Prepare
From the control station, Alex (J2) splits his attention between cameras, the manual and Abigail's attacks. He has the tools to guide Victor — but never sees the whole house.
Cannot die in the station · Failure against Abigail: temporary blackout · During the ritual: enters the house with 3 HP
Neither player has the full picture.
Communication is the gameplay.
1 Run ≈ 25 min
01
Search the manor for puzzles and ritual objects.
02
Share what you see. No one holds the full picture.
03
Lorth' hunts. Abigail sabotages your progress.
04
Complete the ritual before the house wins.

Concept visual — not representative of final assets
The physical threat
Hunts · Evolves · Adapts
Lorth' hunts J1 inside the manor and becomes progressively more dangerous during the run.

Concept visual — not representative of final assets
The supernatural threat
Haunts · Sabotages · Disrupts
Abigail disrupts both players without replacing Lorth' as the physical predator.
Lorth' evolves
One demon. Endless possibilities.
Each evolution changes how he perceives, moves and attacks — and visible mutations reveal the new threat.
Strength, speed or levitation change how Lorth' moves through the house.
Hearing, sight or smell reshape the hunt and can be countered by Victor's consumables.
Grab, miasma, darkness or breath allow Lorth' to close the distance on Victor.
Teleportation, invisibility and illusion can be detected by Alex through camera disturbances.

The demon creates pressure. The spirit creates chaos.
Full game vision

The house is assembled from modular elements under level-design rules so configurations stay coherent and playable.
Puzzles, ritual objects, resources, hiding places and cameras can change between runs.
The mix of evolutions can change from one run to the next, so no two hunts feel the same.
The audience can influence Abigail's actions and choose between proposed evolutions for Lorth'.
The house is not random chaos. Every seed is built to remain playable, readable and fair.

01
A bot in the Twitch chat proposes three possible actions to the viewers.
02
Viewers have 30 seconds to type — or tap/click — the action they want.
03
The action that receives the most votes is executed directly in the game.
Classic
Two players. Abigail's actions and Lorth's evolutions are selected by the game.
Twitch
Two players + audience. Chat chooses all of Abigail's actions and Lorth's next evolutions.
The final ritual
The final phase brings both players together inside the manor.

01
Victor collects 4 ritual objects and completes 4 puzzles to unlock the ritual symbols.
02
Alex enters the house and uses the mouse to trace the ritual circle and the symbols.
03
Victor lures Lorth' into the ritual circle.
04
Alex types the incantation before time runs out using the keyboard. Banish Lorth' — or fail.

One circle. Two players. One last chance.
Current build
Current prototype capture
Known issues (prototype)
Very Scary House is a playable prototype. We’re aware of the following; they shouldn’t stop you from finishing a run.
If you hit something else, tell us (ideally: P1/P2 role, what you were doing, and a short clip if you can).

Coming soon
Concept visual — not representative of final assets
Watch the gameplay walkthrough